ST Kinetics BR18
Assault Rifle I worked on as a personal project during my free time. With this project, I wanted to aim for a high level of detail without going too crazy with the polycount. For this asset, I adopted a low to high workflow which gave me the possibility of modelling in Maya and quickly obtaining a polished version in ZBrush which I then detailed further. My favourite part to work on was the sight which was the result of both tradition sub-d modeling techniques as well as multiple boolean operations. Polycount: 26,109 Rendered in Marmoset Toolbag 4